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Devlog
Duo: Soul of the Ephemeral Guardian
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Devlog
Bonus: UI drafts
May 12, 2020
by
DragonNexus
These are drafts of the UI’s for my game. The overworld uI works like a regular rpg in terms of basically walking up to a npc and talking to them while taking in the sights. The battle UI works as...
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Mission 4: Snowman House, a ship and treasure chest
May 05, 2020
by
DragonNexus
my environment sketches. The Ship is called the Skystriker. The Skystriker is a black ship that the group steals from the enemy clutches. It has spikes on the rear and below the ship The Chest is a cu...
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Mission 10: Black and White Dice
May 05, 2020
by
DragonNexus
This is a material with textures...
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Mission 8: Corrupted Star
May 05, 2020
by
DragonNexus
This is a prop from blender...
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Mission 2: Visual Board
April 28, 2020
by
DragonNexus
This is my Visual Board for Duo! Duo is a RPG that is inspired by the big hits of the genre. For Duo's battle system it'll be a combination of Chrono Trigger and Etrian Odyssey. Story wise the game wi...
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Mission 9 :A ship from Blender
April 14, 2020
by
DragonNexus
This is a ship I made in Blender. In Duo the player has access to the ship mid-game! But getting the ship itself is hard. The Ship is called the Skystriker. The Skystriker is a black ship that the gro...
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Face portrait
April 05, 2020
by
DragonNexus
this is a self portrait of my character Chase Axton. It may be the best sketch but it’s a rough draft...
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Mission 7 :Piskel animated character walk
April 02, 2020
by
DragonNexus
This is my character idle and walking in Piskel. The idea behind this attempt was to match the style of NES Dragon Quest walking sprites with a bit of simplicity...
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Mission 5: Turnside Character Portrait
March 31, 2020
by
DragonNexus
The first picture is a rough draft, showing what potential there is to draw Chase Axton. The Turnside Portrait of Chase shows a more better look to his character as it shows how down to earth his cha...
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Bonus: Spritesheet
March 31, 2020
by
DragonNexus
This is a few spriteworks for my game. These sprites are the objects that sets the tone to my game...
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Mission 6: Environmental Object and Piskel Portrait
March 10, 2020
by
DragonNexus
This is my environmental object with a character portrait front side and sideview from Piskel...
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